148 research outputs found

    Broadcasting Automata and Patterns on Z^2

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    The Broadcasting Automata model draws inspiration from a variety of sources such as Ad-Hoc radio networks, cellular automata, neighbourhood se- quences and nature, employing many of the same pattern forming methods that can be seen in the superposition of waves and resonance. Algorithms for broad- casting automata model are in the same vain as those encountered in distributed algorithms using a simple notion of waves, messages passed from automata to au- tomata throughout the topology, to construct computations. The waves generated by activating processes in a digital environment can be used for designing a vari- ety of wave algorithms. In this chapter we aim to study the geometrical shapes of informational waves on integer grid generated in broadcasting automata model as well as their potential use for metric approximation in a discrete space. An explo- ration of the ability to vary the broadcasting radius of each node leads to results of categorisations of digital discs, their form, composition, encodings and gener- ation. Results pertaining to the nodal patterns generated by arbitrary transmission radii on the plane are explored with a connection to broadcasting sequences and ap- proximation of discrete metrics of which results are given for the approximation of astroids, a previously unachievable concave metric, through a novel application of the aggregation of waves via a number of explored functions

    Vector Reachability Problem in SL(2,Z)\mathrm{SL}(2,\mathbb{Z})

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    The decision problems on matrices were intensively studied for many decades as matrix products play an essential role in the representation of various computational processes. However, many computational problems for matrix semigroups are inherently difficult to solve even for problems in low dimensions and most matrix semigroup problems become undecidable in general starting from dimension three or four. This paper solves two open problems about the decidability of the vector reachability problem over a finitely generated semigroup of matrices from SL(2,Z)\mathrm{SL}(2,\mathbb{Z}) and the point to point reachability (over rational numbers) for fractional linear transformations, where associated matrices are from SL(2,Z)\mathrm{SL}(2,\mathbb{Z}). The approach to solving reachability problems is based on the characterization of reachability paths between points which is followed by the translation of numerical problems on matrices into computational and combinatorial problems on words and formal languages. We also give a geometric interpretation of reachability paths and extend the decidability results to matrix products represented by arbitrary labelled directed graphs. Finally, we will use this technique to prove that a special case of the scalar reachability problem is decidable

    Temporal logic with predicate abstraction

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    A predicate linear temporal logic LTL_{\lambda,=} without quantifiers but with predicate abstraction mechanism and equality is considered. The models of LTL_{\lambda,=} can be naturally seen as the systems of pebbles (flexible constants) moving over the elements of some (possibly infinite) domain. This allows to use LTL_{\lambda,=} for the specification of dynamic systems using some resources, such as processes using memory locations, mobile agents occupying some sites, etc. On the other hand we show that LTL_{\lambda,=} is not recursively axiomatizable and, therefore, fully automated verification of LTL_{\lambda,=} specifications is not, in general, possible.Comment: 14 pages, 4 figure

    Decidability of the Membership Problem for 2×22\times 2 integer matrices

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    The main result of this paper is the decidability of the membership problem for 2×22\times 2 nonsingular integer matrices. Namely, we will construct the first algorithm that for any nonsingular 2×22\times 2 integer matrices M1,…,MnM_1,\dots,M_n and MM decides whether MM belongs to the semigroup generated by {M1,…,Mn}\{M_1,\dots,M_n\}. Our algorithm relies on a translation of the numerical problem on matrices into combinatorial problems on words. It also makes use of some algebraical properties of well-known subgroups of GL(2,Z)\mathrm{GL}(2,\mathbb{Z}) and various new techniques and constructions that help to limit an infinite number of possibilities by reducing them to the membership problem for regular languages

    Undecidability of Two-dimensional Robot Games

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    Robot game is a two-player vector addition game played on the integer lattice Zn\mathbb{Z}^n. Both players have sets of vectors and in each turn the vector chosen by a player is added to the current configuration vector of the game. One of the players, called Eve, tries to play the game from the initial configuration to the origin while the other player, Adam, tries to avoid the origin. The problem is to decide whether or not Eve has a winning strategy. In this paper we prove undecidability of the robot game in dimension two answering the question formulated by Doyen and Rabinovich in 2011 and closing the gap between undecidable and decidable cases

    Optimizing Reachability Sets in Temporal Graphs by Delaying

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    A temporal graph is a dynamic graph where every edge is assigned a set of integer time labels that indicate at which discrete time step the edge is available. In this paper, we study how changes of the time labels, corresponding to delays on the availability of the edges, affect the reachability sets from given sources. We introduce control mechanisms for reachability sets that are based on two natural operations of delaying. The first operation, termed merging, is global and batches together consecutive time labels into a single time label in the whole network simultaneously. The second, imposes independent delays on the time labels of every edge of the graph. We provide a thorough investigation of the computational complexity of different objectives related to reachability sets when these operations are used
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